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CoSECiVi'14 - Don Quijote. a game to relive Don Quixote’s adventures
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Transcript of CoSECiVi'14 - Don Quijote. a game to relive Don Quixote’s adventures
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
A game to relive Don Quixote’s adventures.
M.Sbert1, I. Boada1, V.Wa1anasoontorn2, A.Rodríguez1, J.M.García3 , and E.Soto3
D’ IMATGE I GRÀFICS!
TE
CN
OL
OG
IES!
1 Graphics and Imaging Laboratory, University of Girona, Spain 2 Prince of Songkla University, Thailand
3 Paidia Technologies, 4 IES Jaume Vicens Vives, Girona
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Considered the most influential work of literature from the Spanish Golden Age and the entire Spanish literary canon. It appears on lists of greatest works of fiction ever published In 2002 it was cited as the best literary work ever written
Published in two volumes in 1605 and 1615
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Cervantes devised the book as road stories where the two main characters confront adventures with giants, fullers, enchanted castles, kidnapped damsels.
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
• Don Quixote, a spanish gentleman of La Mancha who believes himself and acts as a knight-‐errant as described in various medieval books of chivaltry
• Sancho Panza, Don Quixote's squire. He is uneducated and unable to read, but he knows numerous proverbs and rides a donkey
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Cervantes tried to make his book accessible to all readers.
different strategies were proposed to make the novel more popular
Over the years……….
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
• Adapted ediMons for children and young people. • InteracMve applicaMons such as the Interac[ve Quixote Spain
Na[onal Library • Storybook app • TV series • Computer Games
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
And…why not a serious game ???
The game will succinctly report about the content of the chapter of the mills, linked with an educa[onal purpose, teaching values. Don Quixote character is an example of resiliency. In spite of failures he will never weaken away, always ready for new adventures. We have to transmit this per[nacity.
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Our game The player acts as Quixote or Sancho. In this way he relives the
adventures of the chapter
Consider chapter by chapter
Iden[fy main ideas of the chapter
Create a set of mini-‐games for each chapter
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Chapter VIII. Windmills
① Don Quixote and Sancho come to a field of windmills, which Don Quixote mistakes for giants. Don Quixote charges at one at full speed, and his lance gets caught in the windmills sail, throwing him and his horse to the ground.
② Sancho helps him to recover from the situaMon. ③ When it becomes clear to Quixote that this is a field of windmills, he
argues that an evil enchanter has transformed the giants into windmills in order to rob Quixote of a dashing victory. To be prepared for new victories he decides to create a new lance using a branch of a tree.
3 MINI-‐G
AMES
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Chapter VIII. Windmills fight
Windmills fight Quixote’s rescue The new lance
• Different challenges to maintain player a1en[on. • Scoring strategy that allows the player repeat the game many [mes • Different levels of difficulty
THE MINI-‐GAMES
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
The player is Quixote and has to defeat giants.
Challenges
① Reach giants avoiding obstacles and he has to avoid collisions
② Keep Quixote’s lance poin[ng at screen’s center avoiding wind devia[ons
Windmills fight. A field with windmills, Don Quixote, with lance at hand, riding his horse. The windmills become giants
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
The player is Sancho and has to take Quixote back to his horse while semi-‐unconscious and stumbling. Challenges ① Raise Quixote from the ground ( select
ideal strength) ② Quixote has to support on Sancho’s
shoulder. ③ Help Quixote to mount the horse.
Quixote’s rescue. After the giant fight. Quixote is unconscious on the ground and Sancho Panza comes to his aid.
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
The player is Quixote and has to select a strong branch and, ajer cleaning it, make a proper lance, all of this before it gets dark.
Challenges ① Find the proper branch ② Clean the branch and cut the lance
The new lance. In the giants fight Quixote’s lance has been broken. Quixote has to make a new lance from a tree branch
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Implementa[on • Unity3D and all the game scripts programmed in C#
.
Chapters represented in different scenarios. Each scenario corresponds to one mini-‐game with a set of rules that describe what players can and cannot do, and what should happen in response to player ac[ons. These rules construct a state machine
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Demo
• Video
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Future Work
• implementa[on of the other chapters of the book.
I Congreso de la Sociedad Española para las Ciencias del Videojuego Barcelona, 24 de junio de 2014
Thanks !!!!