GURPS Character Creator
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Transcript of GURPS Character Creator
Usage
Page 1
GURPS 4e Character Creator
How to Use
GURPS 4e Character Creator by Frank Wilcox, Jr (fewilcox) is licensed under a Creative Commons Attribution 4.0 International License.
GURPS 4e is © 2004 Steve Jackson Games, but this document contains no proprietary information not found in GURPS Lite, which is provided for free by the publisher.
WARNING: ONLY change the values in blue cells. Changing other cells may cause the spreadsheet to malfunction. If you want to edit the forumulas or add new data, the document protection password is "Password".
Also note that you can type instead of using drop-downs, but you must be careful with spelling if you do.
Cell A1 on nearly every tab is that tab's total Character Points, which are also displayed on "Basics".
First, fill in your character's basic attributes on "Basics", because they will be referenced by formulas on other sheets.
Then add skills, advantages, and disadvantages, in whatever order you like, to their respective tabs.
Dis/Advantages: Put the trait's base cost in the column of the same name and the total modifier under "Mod". Examples are given on both tabs.
Skills: Put the skill name, difficulty, and associated attribute in the appropriate columns, as well as the character's relative skill level. The sheet will then calculate the total skill level and CP cost.
Techniques should not be added before their default skills, and those skills must be spelled exactly the same way on both tabs, because the "Techs" sheet looks up the skill name on "Skills" in order to calculate the techniques' skill levels.
Basics
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Character Player Character Points
150 MaxLanguages
39 Spent
Cultural Familiarity 111 Remaining
0 Attributes[0] ST 10 1d-2 / 1d Thr / Sw
15 Advantages[0] DX 10 20 Basic Lift
-5 Disads[0] IQ 10
29 Skills[0] HT 10
2 Techniques
[0] HP 10
[0] Will 10
[0] Per 10List and manually add up any modifiers to BS, BM, or Dodge here:
[0] FP 10Total Modifiers
[0] 5 Basic Speed
[0] 5 Basic Move
8 Dodge
Level Weapon or Skill Total Modifiers
Block 8 10 Judo
Block
Parry 10 14 Karate
Parry
Parry
If the character can parry or block, put the associated skill in the second column (spelled exactly as it is on the Skills tab). Then list any modifiers and put the total modifier under "Total".
Basics
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Character Points
Max
Spent
Remaining
Attributes
Advantages
Disads
Skills
Techniques
Modifiers
Modifiers
as it is on the Skills tab). Then list
Ads
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15 Mod Advantage
[15] 15 Combat Reflexes (15)
BaseCost
Ads
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Ads
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Ads
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Notes
Ads
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Ads
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Disads
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-5 Mod Disadvantage
[5] 5 Selfless (SC 12)
BaseCost
Disads
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Disads
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Disads
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Notes
Disads
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Disads
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Skills
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29 Diff Attrib Skill
[20] 14 4 H DX Karate[8] 12 2 A DX Bow[1] 10 0 E IQ First Aid/TL4^
SkillLvl
Rel Skill
Skills
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Skills
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Skills
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Notes
Skills
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Skills
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Techs
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2 Diff Default Technique Notes
[2] 14 2 A Karate -2 Elbow Strike At enemy behind; in front uses Punch
SkillLvl
Rel Skill
Techs
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Techs
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Spells
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0 Diff Attrib Spell
10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ
SkillLvl
Rel Skill
Spells
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10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ
Spells
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10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ10 IQ
Spells
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Notes
Spells
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Spells
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Gear
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Totals 20 107.5Item Wt $Staff 4Backpack, small 3 60Blanket 4 20Canteen (TL5) 1 10 – water 2Share of Group Basics (#s are total) 5 12.5Personal Basics 1 5
Gear
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Notessw+2 / thr+2. Rch 1,2. Parry +2.Holds 40 lbs.
Holds 1 qt (2 lbs if water)
20 lbs, $50 total-2 Survival without.
Data Tables
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Skill Diff -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10E 1 2 4 8 12 16 20 24 28 32 36A 1 2 4 8 12 16 20 24 28 32 36 40H 1 2 4 8 12 16 20 24 28 32 36 40 44
VH 1 2 4 8 12 16 20 24 28 32 36 40 44 480 0 0 0 0 0 0 0 0 0 0 0 0 0
Tech Diff 0 1 2 3 4 5 6 7 8 9 10 11 12 13A 0 1 2 3 4 5 6 7 8 9 10 11 12 13H 0 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0
ST thr / sw1 1d-6 / 1d-52 1d-6 / 1d-53 1d-5 / 1d-44 1d-5 / 1d-45 1d-4 / 1d-36 1d-4 / 1d-37 1d-3 / 1d -28 1d-3 / 1d -29 1d-2 / 1d-110 1d-2 / 1d11 1d-1 / 1d+112 1d-2 / 1d+113 1d / 2d-114 1d / 2d15 1d+1 / 2d+116 1d+1 / 2d+217 1d+2 / 3d-118 1d+2 / 3d19 2d-1 / 3d+120 2d-1 / 3d+221 2d / 4d-122 2d / 4d23 2d+1 / 4d+124 2d+1 / 4d+225 2d+2 / 5d-1